You are here:   News > HoloDev at Acemobe
Register   |  Login
Voxel Editor and Color Picker

Here is a quick video of the Color Picker working with the gaze code from yesterdays blog.



Sunday, June 19, 2016
UI and Hololens

So with working on the Voxel editor, I need a couple of UI elements. So I have had to look at using a canvas in World Space. The elements I need are 1) a Keyboard, and 2) a Color Picker. The Color picker is so that I can change the



Saturday, June 18, 2016
Hologram Voxel Editor Video

Here is a quick video of the progression of the editor. Currently working, is Add / Delete cells. Voice commands to change mode from Add to Delete.

Next up is Load and Save.



Monday, June 13, 2016
Hologram Voxel Editor

So after a lazy weekend last week, back to developing the Voxel Editor. First things are to change the rendering method of the current app. I was being lazy, and just rendering cubes for each location. Now changing so that it is a proper Voxel Renderer, which checks neighboring cells



Sunday, June 12, 2016
Changing Direction?

So one of the comments about the video posted was about changing direction quickly to make the Editor a full blown Voxel Editor for the Hololens.

Thinking about this, I will probably do this. Now I need to think what features are needed for a Voxel Editor. Also how are



Wednesday, June 01, 2016
More work on the Editor

So spent most of yesterday cleaning up the code, adding a Delete mode.

One of things which I did figure out, was why the rendering was looking dark and washed out / Transparent (or to me at least). This was because I did not have any lights in the scene. By



Tuesday, May 31, 2016
Day 2 - The Editor

So after playing around with the main menu and simple movement control for the main Eskimo Dude in the main menu, it is time to get onto the editor. So to get an idea of what I want, lets look at a couple of games which are similar.

Currently the



Sunday, May 29, 2016
First proper day developing

So this weekend, I have a nice long weekend with monday off. This means that I have a lot of time to work on the platform game.

First thing, is to get the cursor code working, then to get a simple 3D menu that I can control the game mode



Saturday, May 28, 2016
Starting my Own Project

Today, started developing on my own idea. Currently looking at doing a simple 3D Platform Puzzle game. I have a simple game I was looking at developing for mobile, which used some of the ideas from Fez. Ie, the side on gameplay, but in a fully 3D world. But for



Thursday, May 26, 2016
Starting Hololens Development

So last week, I received my Hololens from Microsoft. A nice expensive toy for myself to play with.

The first couple of days were I only had a couple of hours each day to play with, were spent exploring the Apps which were available to download. Young Conker, RoboRaid, Galaxy



Tuesday, May 24, 2016