|Voxel Editor and Color Picker|
Here is a quick video of the Color Picker working with the gaze code from yesterdays blog.
Sunday, June 19, 2016
|UI and Hololens|
So with working on the Voxel editor, I need a couple of UI elements. So I have had to look at using a canvas in World Space. The elements I need are 1) a Keyboard, and 2) a Color Picker. The Color picker is so that I can change the
Saturday, June 18, 2016
|Hologram Voxel Editor Video|
Here is a quick video of the progression of the editor. Currently working, is Add / Delete cells. Voice commands to change mode from Add to Delete.
Next up is Load and Save.
Monday, June 13, 2016
|Hologram Voxel Editor|
So after a lazy weekend last week, back to developing the Voxel Editor. First things are to change the rendering method of the current app. I was being lazy, and just rendering cubes for each location. Now changing so that it is a proper Voxel Renderer, which checks neighboring cells
Sunday, June 12, 2016
So one of the comments about the video posted was about changing direction quickly to make the Editor a full blown Voxel Editor for the Hololens.
Thinking about this, I will probably do this. Now I need to think what features are needed for a Voxel Editor. Also how are
Wednesday, June 01, 2016
|More work on the Editor|
So spent most of yesterday cleaning up the code, adding a Delete mode.
One of things which I did figure out, was why the rendering was looking dark and washed out / Transparent (or to me at least). This was because I did not have any lights in the scene. By
Tuesday, May 31, 2016
|Day 2 - The Editor|
So after playing around with the main menu and simple movement control for the main Eskimo Dude in the main menu, it is time to get onto the editor. So to get an idea of what I want, lets look at a couple of games which are similar.
Sunday, May 29, 2016
|First proper day developing|
So this weekend, I have a nice long weekend with monday off. This means that I have a lot of time to work on the platform game.
First thing, is to get the cursor code working, then to get a simple 3D menu that I can control the game mode
Saturday, May 28, 2016
|Starting my Own Project|
Today, started developing on my own idea. Currently looking at doing a simple 3D Platform Puzzle game. I have a simple game I was looking at developing for mobile, which used some of the ideas from Fez. Ie, the side on gameplay, but in a fully 3D world. But for
Thursday, May 26, 2016
|Starting Hololens Development|
So last week, I received my Hololens from Microsoft. A nice expensive toy for myself to play with.
The first couple of days were I only had a couple of hours each day to play with, were spent exploring the Apps which were available to download. Young Conker, RoboRaid, Galaxy
Tuesday, May 24, 2016